Hi,
I have to managed soft bodies with 10 000 polygons.
The problem is that the method generateBendingConstraints computation time is exponential with the number of polygons.
Therefore, for a 10 000 polygons, it takes 10 minutes.
Is there a way to optimise this process ?
Thanks
generateBendingConstraints with softbodies
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Re: generateBendingConstraints with softbodies
Yes, we should use a spatial hierachy, such as the btDbvt tree to accelerate this process.
Let's create an issue for this.
Thanks,
Erwin
Let's create an issue for this.
Thanks,
Erwin
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Re: generateBendingConstraints with softbodies
So did anything ever get put in for this? I'm guessing not, as my Shiva Bullet plugin is taking 200ms to create the bending constraints for a 600 vertex model. Is there any other options to improve performance? I've seen a couple posts talking about pose matching, but that's not the best solution my for use cases, and bending constraints works quite well, despite the setup time.