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PostPosted: Wed Oct 11, 2017 3:08 am 
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I'm using Urho3D and have some box shaped objects. All of them have a rigid body and a collision shape (also a box).
As long as the masses of my objects is set to zero, the objects don't collide.
I'm not sure if what I'm trying to do is possible with the Bullets library, but my intention was to use it purely for collision detection and not for any kind of physics simulation.

What's the right way of solving this?


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PostPosted: Wed Oct 11, 2017 5:13 am 
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Joined: Tue Sep 30, 2014 6:03 pm
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Location: San Francisco
You should read this wiki page about triggers and collision callbacks.

It sounds like maybe you want to use the "contactTest" method.


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