Simulate Lighting Conditions in VR with Pybullet

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rocklobster13
Posts: 1
Joined: Thu Aug 10, 2017 1:45 pm

Simulate Lighting Conditions in VR with Pybullet

Post by rocklobster13 »

Is there a way to alter the lighting conditions within the VR environment? That is, I'm trying to alter the lighting within the VR physics environment generated by running App_SharedMemoryPhysics_VR_vs2010.exe.

Any help is appreciated. Thanks
Brian Beuken
Posts: 46
Joined: Sat Jul 29, 2017 9:19 pm

Re: Simulate Lighting Conditions in VR with Pybullet

Post by Brian Beuken »

Lighting is really up to you, and depends on what graphic systems you are using. Bullet uses basic openGL1.1 for its debug rendering using basic shading(though its easy to change to shader based systems)
If you need lighting you will have to write your own rendering systems and put lights in to suit.
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