Hi,
I have been using bullet soft bodies for a couple of months now in a project and I have a question regarding material properties.
I am trying to achieve a plastic/rubber like soft body. My goal is to make the soft body as solider as it gets when it comes to it's material.
Thus, I have been playing for a while now with different material attributes but I cannot seem to get it as solid like as I would like.
Does anyone happen to know any way and/or combination of mixing material attributes in order to achieve a rubber like simulation?
Thanks in advance.