Hello Bullet Physics users,
Here is my weird problem.
I have serveral bodies assemblied to shape a robot arm.
The problem is that all the bodies that are displayed in the screen (based on the "CollisionFeedbackDemo" demo settings) seem to be viewed like in a mirror.
The transform matrices I use are correct, but are used like in a symetric way. I hope I am clear...
Does anyone know how can I set the camera parameters to correct it ?
Thank you very much.
Gaelle