Hi,
I've recently updated version of BulletPhysics from 2.83 to 2.86 and my collision detection stopped working.
I think the culprit is the change: https://github.com/bulletphysics/bullet ... 4ab0dd0579
which started requesting BT_CLOSEST_POINT_ALGORITHMS within btCollisionWorld::contactPairTest.
While btGImpactCollisionAlgorithm::registerAlgorithm seems to only register BT_CONTACT_POINT_ALGORITHM.
Whas that an intended change? Should I change my code to use GImpact shapes and contactPairTest?
Best,
Piotr