"push" through BvhTriangleMesh

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m1d1
Posts: 2
Joined: Fri Aug 05, 2016 11:04 am

"push" through BvhTriangleMesh

Post by m1d1 »

Hi, for example lets get collision of 3 objects: bvhTriangleMesh surface, 2 spheres (one, closest to surface, with 1 mass under another with 1000 mass). After hitting surface sphere with low mass will be pushed through it. Any advice? (i have to use relatively big mass and "flat" surfaces (model conversion))
benelot
Posts: 350
Joined: Sat Jul 04, 2015 10:33 am
Location: Bern, Switzerland
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Re: "push" through BvhTriangleMesh

Post by benelot »

Reduce the weight ratio would be my first advice. These sometimes mess up simulations. Other than that, you can maybe reduce your simulation step so that the object do not tunnel through each other.
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