homebrew: Armadillo Run, MarbleBlast, SturmbahnFahrer

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Erwin Coumans
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homebrew: Armadillo Run, MarbleBlast, SturmbahnFahrer

Post by Erwin Coumans »

Armadillo Run is a lot of fun:
http://www.gamedev.net/community/forums ... _id=382027


Another fun physics game is MarbleBlast Ultra (Arcade/XBox 360):
http://www.garagegames.com


And this Bram Stolk's http://www.continuousphysics.com/ftp/pu ... -win32.zip
(or http://www.sturmbahnfahrer.com/ for non-windows platforms)

Physics Based Games:
http://www.fun-motion.com/
Last edited by Erwin Coumans on Wed Jul 19, 2006 11:33 pm, edited 3 times in total.
Impossible
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Joined: Mon Jul 25, 2005 5:35 pm

Post by Impossible »

I tried this out a few days ago and its tons of fun. The physics and the interface are both great. Any ideas on what kind of physics engine Armadillo Run is using?

It doesn't seem like they're using any licensed or open source library, I wonder if it runs on a full rigid body dynamics engine with constraint solvers\stacking, etc. or if its something more simple, like a Jakobsen style verlet engine. I know Chronic Logic used a similar system for their games, so I'm assuming its the latter.
Antonio Martini
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Joined: Wed Jul 27, 2005 10:28 am
Location: SCEE London

Post by Antonio Martini »

Wiplash
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Joined: Sun Dec 03, 2006 12:09 pm

W.A.R.T Armadillo Run Contest

Post by Wiplash »

Are you an Armadillo Run fan .. if so check out my armadillo run competition.

W.A.R.T Contest #2
More action .. More explosions and even more excitement.

http://www.twosugarsonline.com/wart/

Closing Date - 7th January 2006
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