New physic library

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Dirk Gregorius
Posts: 861
Joined: Sun Jul 03, 2005 4:06 pm
Location: Kirkland, WA

New physic library

Post by Dirk Gregorius »

http://www.geomerics.com

Anybody familiar enough with Clifford algebra to judge whether this really helps with collision detection and physics or if this is just the ususal marketing blah-blah....?
fgarelli
Posts: 1
Joined: Thu Mar 01, 2007 8:47 pm

Post by fgarelli »

I saw the demo running on Ps3 and it seems good but I don't think it will change the way people develop games.
bone
Posts: 231
Joined: Tue Feb 20, 2007 4:56 pm

Post by bone »

I'm not a great mathematician, so take this for what's it's worth:

I spent a little bit of time following the links around and reading up. It's interesting but in the end it's simply a different approach to solving mathematical problems, analogous to the difference between using quaternions and matrices for working with rotations. Both work and each have their pros and cons.

To use geometrics generically in any dimension, it requires some fairly nasty code structures. But to use it only for the 3-D cases we're usually interested in, it's probably a bit easier. Unlike the analogy to quaternions, there's not a lot of support for these methods at the moment, so you'd go out on your own if you tried to implement such a system.
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