Collision & contacts <=?=> LCP

Please don't post Bullet support questions here, use the above forums instead.
Post Reply
ljb
Posts: 21
Joined: Fri Oct 14, 2011 6:18 am

Collision & contacts <=?=> LCP

Post by ljb »

I'm a green hand.There is a question about LCP.Who can give me some information.
Collision & contacts <=?=> LCP
My english is poor!
Thx!
bone
Posts: 231
Joined: Tue Feb 20, 2007 4:56 pm

Re: Collision & contacts <=?=> LCP

Post by bone »

If you want to solve for contacts, you need to solve an MLCP (mixed linear complementarity problem).
ljb
Posts: 21
Joined: Fri Oct 14, 2011 6:18 am

Re: Collision & contacts <=?=> LCP

Post by ljb »

thank !
I need some tutorial and paper.Where can I find?
:D :D :D
bone
Posts: 231
Joined: Tue Feb 20, 2007 4:56 pm

Re: Collision & contacts <=?=> LCP

Post by bone »

A lot of people seem to learn from Box2D by extending it into 3D.
bone
Posts: 231
Joined: Tue Feb 20, 2007 4:56 pm

Re: Collision & contacts <=?=> LCP

Post by bone »

Box2D is the first link in this thread, but the whole thread has some good resources to look at:

http://www.bulletphysics.org/Bullet/php ... p?f=6&t=63
ljb
Posts: 21
Joined: Fri Oct 14, 2011 6:18 am

Re: Collision & contacts <=?=> LCP

Post by ljb »

Thank your help! :lol: :lol:
ljb
Posts: 21
Joined: Fri Oct 14, 2011 6:18 am

Re: Collision & contacts <=?=> LCP

Post by ljb »

I got it!!!!Any box(special OBB) in 3d space is convex,The method of the shortest distance between two convex is quadratic programming.To solve quadratic programming is LCP.
My English is poor!

:lol: :lol: :lol: :lol:
Post Reply