I'm a green hand.There is a question about LCP.Who can give me some information.
Collision & contacts <=?=> LCP
My english is poor!
Thx!
Collision & contacts <=?=> LCP
Re: Collision & contacts <=?=> LCP
If you want to solve for contacts, you need to solve an MLCP (mixed linear complementarity problem).
Re: Collision & contacts <=?=> LCP
thank !
I need some tutorial and paper.Where can I find?
I need some tutorial and paper.Where can I find?
Re: Collision & contacts <=?=> LCP
A lot of people seem to learn from Box2D by extending it into 3D.
Re: Collision & contacts <=?=> LCP
Box2D is the first link in this thread, but the whole thread has some good resources to look at:
http://www.bulletphysics.org/Bullet/php ... p?f=6&t=63
http://www.bulletphysics.org/Bullet/php ... p?f=6&t=63
Re: Collision & contacts <=?=> LCP
Thank your help!
Re: Collision & contacts <=?=> LCP
I got it!!!!Any box(special OBB) in 3d space is convex,The method of the shortest distance between two convex is quadratic programming.To solve quadratic programming is LCP.
My English is poor!
My English is poor!