Regarding strain based dynamics [DONE]

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mobeen
Posts: 122
Joined: Thu May 05, 2011 11:47 am

Re: Regarding strain based dynamics [DONE]

Post by mobeen »

Hi johnson,
Thanks for the interest. I have a lot of things to change in the next release of OpenCloth. I am currently looking into how to accomplish rudimentary collision and self collision detection using ozcollide library. Once this part is done, I will update the OpenCloth github repository. I need some more time to work on it as I am busy with other stuff in parallel.

Thanks,
Mobeen
mobeen
Posts: 122
Joined: Thu May 05, 2011 11:47 am

Re: Regarding strain based dynamics [DONE]

Post by mobeen »

Dear all,
Sorry to revive an old thread but I think this is probably the right place to add this. Now that the book has been published, my strain based dynamics code is available from the Game Engine Gems 3 book's online page

EDIT: For those who get an error (no min function in std) while compiling TetrahedralMesh project, please include <minmax.h> header after all glm headers.
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