Max 6 Physics

Show what you made with Bullet Physics SDK: Games, Demos, Integrations with a graphics engine, modeler or any other application
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robtherich
Posts: 6
Joined: Thu Apr 03, 2008 7:39 pm

Max 6 Physics

Post by robtherich »

hello. i'd like to announce to the bullet community that Cycling 74's Max 6 interactive media software incorporates the Bullet physics engine for our jit.phys objects.

Max is a graphical programming environment that is used to create media rich interactive software for various applications.
you can find out more about Max here:
http://cycling74.com/whatismax/
http://cycling74.com/products/max/

here is an introductory video that covers Max basics:
http://cycling74.com/videos/

we just wrapped up a two week spotlight on our physics objects, so we have lots of new material documenting their use here:
http://cycling74.com/physics/

and finally, here is some eye candy showing many of the physics features in Max.
https://www.youtube.com/watch?v=RjgJKsVBqbw

if you are looking for a software that gives your realtime interactive control of a physics scene, allowing you to quickly prototype and test out new ideas, Max might be for you. the software is available as a fully functional 30 day demo, so please give it a look.
http://cycling74.com/downloads/

thanks for reading, and don't hesitate to reply here with any questions.
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