Vitrum - a challenging 3d platform game.

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aymar.fisherman
Posts: 9
Joined: Mon Jul 04, 2011 6:18 pm

Vitrum - a challenging 3d platform game.

Post by aymar.fisherman »

EDIT #2:
Pay what you want to get your Vitrum copy and help charity (Child's Play):
http://www.9heads.com/games/vitrum

END EDIT #2

EDIT:
Vitrum is available now!

You can play all the stages, collect all shards and unveil its secrets!

Get it here:
http://www.9heads.com/games/vitrum

END EDIT

A couple of friends and I are developping this game called Vitrum.
We're just starting our indie game company, 9heads, and we are working really hard to get noticed and spread the news about Vitrum.
We'll release Vitrum and work on our level editor in order to release it too, so people will be able to create their own stages and share them on the web.

Vitrum is a 3D, first person, puzzle/platform game.

The main character is an android designed to convert energy from crystals into powers. The android can absorb energy in each of his hands, allowing him to combine different powers. One of the coolest powers is the ability to invert the gravity, because it's 3d and because the player can freely choose when and where to use it!

Vitrum takes place in a desert laboratory full of different colored crystals. Some crystals grant powers, others are harmful to the android.

The player will have to figure out how to use the crystals, solve the puzzles and finish each stage in Vitrum.

Features:
- Each crystal color represents a power, explore each color and discover every power the android can execute.
- Combine powers to solve more difficult puzzles.
- Explore 3D gravity inversion, materialization of crystal platforms, super high jumps and other powers.
- Avoid radioactive crystals, death crystals and others.
- Collect crystal shards to unlock Insane stages.
- More than 45 stages.

Our engine uses Ogre, Bullet Physics and only free/open-source libraries.

We already released a demo, so you guys can download it and give it a try! =)
http://www.9heads.com/games/vitrum

Vitrum Trailer

Vitrum is on Steam Greenlight, we'd appreciate if you helped us get accepted.
http://steamcommunity.com/sharedfiles/f ... d=93152650

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Website: http://www.9heads.com/
Vitrum: http://www.9heads.com/games/vitrum
Facebook: http://www.facebook.com/9heads
Twitter: http://www.twitter.com/9headsGames
IndieDB: http://www.indiedb.com/games/vitrum
Last edited by aymar.fisherman on Fri Sep 28, 2012 7:11 pm, edited 2 times in total.
aymar.fisherman
Posts: 9
Joined: Mon Jul 04, 2011 6:18 pm

Re: Vitrum - a challenging 3d platform game.

Post by aymar.fisherman »

Vitrum demo just got updated guys!

The download link is the same, and you can find it here:
http://www.9heads.com/games/vitrum

Full changelog:

Changelog 1.148.215:
  • Fixed bug causing Gravity Inverter particles not being correctly rotated when resetting the stage.
    Changed scenes ambient music to be streamed from file instead of storing the whole music in memory.
    Added support for Ogre 1.8.1.
    Added Dash sound effect.
    Fixed bug causing hands to be put down when not being able to use a power.
    Added an intro video related to the plot (yes, Vitrum does have a plot).
    Added Shield sound effect.
    Fixed bug causing character to keep it's mommentum after dying.
    Added Gravity Inversion sound effect.
    Fixed some issues with the Dash mechanics.
    Fixed bug causing horizontal doors (trapdoors) not activating objects when opening.
    Fixed music allocation issue.
    Added options to invert mouse axes.
    Fixed bug where bad sound streams coming from audiere were causing sudden crashes.
    Started streaming from file some bigger sounds instead of loading it in RAM.
    Changed components destruction to properly destroy its sound source and sound streams.
    Fixed bug in the kinematic character controller causing the character to stop falling when running against a wall (while in air).
    Changed default volume of sound streams attached to a source from maximum to minimum value.
    Modeled and painted a whole pack of assets (pipes, junctions, etc) in order to enrich and detail each stage.
    Modeled and painted an asset to start the game in (capsule designed to store and transport the android).
    Added pipes to the stages.
    Added starting capsule asset to the first stage.
    Fixed some minor lighting issues in a few stages.
    Properly balanced the difficulty evolution by re-ordering the stages.
    Ajusted the difficulty of the stages (lowered the difficulty of some and raised in others).
    Changed some puzzles to be more intuitive.
    Added more checkpoints.
    Repositioned some crystal shards making the activity of looking for and getting them more satisfying.
    Added 1 more stage to the demo.
aymar.fisherman
Posts: 9
Joined: Mon Jul 04, 2011 6:18 pm

Re: Vitrum - a challenging 3d platform game.

Post by aymar.fisherman »

Vitrum just got released guys!

Now you can play all the stages, collect all shards and unveil its secrets!

Get it here:
http://www.9heads.com/games/vitrum
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