Vehicle demo

Show what you made with Bullet Physics SDK: Games, Demos, Integrations with a graphics engine, modeler or any other application
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razer
Posts: 82
Joined: Sun Apr 04, 2010 10:08 pm

Vehicle demo

Post by razer »

http://www.youtube.com/watch?v=V95jo-Tnado&feature=plcp

I have suspended racing game project but everything related to physics is in very good state.

Physics is done with Bullet
World is infinite and streaming
Car can handle 300-500 km per second
It uses bullet 2.71 or 2.72
Ccd or continuous physics is not used. But car is not penetrating throw walls.
Car slides throw walls when it hit them.

There is support for multiple cars
2 cars can hit each other and wall
JmD
Posts: 3
Joined: Sun Aug 05, 2012 5:05 pm

Re: Vehicle demo

Post by JmD »

Looks nice!
Well done!

///JmD
razer
Posts: 82
Joined: Sun Apr 04, 2010 10:08 pm

Re: Vehicle demo

Post by razer »

Thanks )))
zarlox
Posts: 31
Joined: Tue Apr 26, 2011 5:52 pm

Re: Vehicle demo

Post by zarlox »

yeah it really look good. Nice job :D
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