Learning Pets. Bullet powered Genetics Algorithms.

Show what you made with Bullet Physics SDK: Games, Demos, Integrations with a graphics engine, modeler or any other application
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jgagnet
Posts: 5
Joined: Sun Feb 12, 2012 11:55 am

Learning Pets. Bullet powered Genetics Algorithms.

Post by jgagnet »

Hi,

My game using Bullet has just been approved on the App Store. And I am very exited about it.

You basically shape your pet using blocks of various size. It then uses some Genetics Algorithms to compute a movement that will give it life and let it walk. During the learning phase Bullet is running in a background process and go through thousands of physical steps in just a few seconds - and this is on an iPad.

You will love to shape your pet with only a few leg and see him actually using it. Or give it a snake shape and see it crawl.

It's called Learning Pets and available for the iPad here: http://itunes.apple.com/gb/app/learning ... d530192045.

Any feedback is very much appreciated.
jgagnet
Posts: 5
Joined: Sun Feb 12, 2012 11:55 am

Re: Learning Pets. Bullet powered Genetics Algorithms.

Post by jgagnet »

I've just realised a short video showing how to create your first pet and let him walk.

http://youtu.be/I7hrqrZZD4M

Any comment will be greatly appreciated. Thanks and enjoy.
DannyChapman
Posts: 84
Joined: Sun Jan 07, 2007 4:29 pm
Location: Oxford, England
Contact:

Re: Learning Pets. Bullet powered Genetics Algorithms.

Post by DannyChapman »

I don't have an iThing, but it looks great - nicely polished :)
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