Basic Demo - Unity Bullet Physics

Show what you made with Bullet Physics SDK: Games, Demos, Integrations with a graphics engine, modeler or any other application
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chbfiv
Posts: 10
Joined: Thu Jan 20, 2011 9:36 pm

Basic Demo - Unity Bullet Physics

Post by chbfiv »

Check out the video feed on the facebook page.

Facebook - Unity Bullet Physics

Youtube - Basic Demo - Unity Bullet Physics

Youtube - Unity 3D Bullet Physics (Performance Box Rigidbody Tests)

I'm working on one Bullet Demo at a time. I'll just keep them coming. I think near the end of the month I'll start having softbody demos. So far performance running on the CPU is as good as PhysX or better for the comparable simulations.

edit: corrected link
AshMcConnell
Posts: 29
Joined: Sat Sep 23, 2006 1:35 pm
Location: Northern Ireland
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Re: Basic Demo - Unity Bullet Physics

Post by AshMcConnell »

Wow, awesome stuff. Could you let us know a little bit about how you managed to integrate it?

My current project ( http://onlineracingchampionship.com ) uses bullet for collision detection and a custom vehicle dynamics physics engine. I was considering a port to Unity3d, but I couldn't figure out how to get enough data from the Unity collision system (to pass to my physics engine).

Good luck with the project,
Ash
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