Let's Foosball (table-soccer game for iOS)

Show what you made with Bullet Physics SDK: Games, Demos, Integrations with a graphics engine, modeler or any other application
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macbearchen
Posts: 1
Joined: Wed Feb 29, 2012 8:28 am

Let's Foosball (table-soccer game for iOS)

Post by macbearchen »

Here I introduce a new iOS game "Let's Foosball", using Bullet Physics for its core engine.
Trailer on iPhone: http://youtu.be/eId7gjh0Jeo
Trailer on iPad: http://youtu.be/JOiuZGm3-YY
Full version: http://itunes.apple.com/us/app/lets-foo ... 95065?mt=8
Free Version: http://itunes.apple.com/us/app/lets-foo ... 44140?mt=8

I do 100 SimulateSteps per second by Bullet Physics.
Use btSliderConstraint for each rod (all 8 rods).
Bullet Physics performance is excellent, so my game could run 50+ FPS on iPad1, and more than 60 FPS on iPad2.
Let's Foosball Free
Let's Foosball Free
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Let's Foosball Free
Let's Foosball Free
IMG_0041.PNG (273.96 KiB) Viewed 7076 times
IMG_0050.PNG
IMG_0050.PNG (347.7 KiB) Viewed 7076 times
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