Here I introduce a new iOS game "Let's Foosball", using Bullet Physics for its core engine.
Trailer on iPhone:
http://youtu.be/eId7gjh0JeoTrailer on iPad:
http://youtu.be/JOiuZGm3-YYFull version:
http://itunes.apple.com/us/app/lets-foosball/id480595065?mt=8Free Version:
http://itunes.apple.com/us/app/lets-foosball-free/id496144140?mt=8I do 100 SimulateSteps per second by Bullet Physics.
Use btSliderConstraint for each rod (all 8 rods).
Bullet Physics performance is excellent, so my game could run 50+ FPS on iPad1, and more than 60 FPS on iPad2.
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File comment: Let's Foosball Free
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