Sfera: a game with real-time path tracing rendering

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Dade
Posts: 2
Joined: Tue Dec 13, 2011 9:12 am

Sfera: a game with real-time path tracing rendering

Post by Dade »

Sfera is a game, mostly written using OpenCL, with real-time path tracing (i.e. ray tracing) rendering. It includes a Bullet Physics based engine. The source code and some pre-compiled binary is available at http://code.google.com/p/sfera

A demo video is available at http://www.youtube.com/watch?v=Dh9uWYaiP3s and should explain how Sfera works.
sfera.jpg
sfera.jpg (82.96 KiB) Viewed 8314 times
Sfera includes few un-conventional technical choose like a BVH with sphere bounding box (to reduce GPU threads divergence), brute force path tracing (i.e. no direct light sampling), the capability to store many data on constant GPU memory, etc. As result it can achieve some impressive number in term of raw samples/sec (i.e. over 1 Giga-samples/sec).
RBD
Posts: 141
Joined: Tue Sep 16, 2008 11:31 am

Re: Sfera: a game with real-time path tracing rendering

Post by RBD »

Weee! The "path" to the future. nice Dade. :D
Dade
Posts: 2
Joined: Tue Dec 13, 2011 9:12 am

Re: Sfera: a game with real-time path tracing rendering

Post by Dade »

RBD wrote:Weee! The "path" to the future. nice Dade. :D
Chiaroscuro, are you ? :wink:
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