I miss my game engine

Show what you made with Bullet Physics SDK: Games, Demos, Integrations with a graphics engine, modeler or any other application
Post Reply
dneckels
Posts: 39
Joined: Mon Oct 12, 2009 6:23 pm

I miss my game engine

Post by dneckels »

http://www.youtube.com/watch?v=-k7_mzpV ... rofilepage

Okay not using bullet directly but:
1) Uses the simplex solver from bullet
2) physics engine heavily influenced by my browsing and understand of bullet source code.

As I've said before, bullet is a great didactic episode! Thanks!

Haven't worked on the project for six months, getting the itch to start again.

Another example (quake level + some physics objects):
http://www.youtube.com/watch?feature=pl ... D6XI_JU-Js

This one uses the bullet convex plane to point solver to add all the quake brushes to my collision engine.
I have a kd-tree above my broadphase collision that allows for an arbitrarily large static world to exist in realtime.
so, kd-tree -> Sweep and Prune -> GJK.
Post Reply