Darkworks : New Game Prototype and ToolChain using Bullet

Show what you made with Bullet Physics SDK: Games, Demos, Integrations with a graphics engine, modeler or any other application
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Vroonsh
Posts: 5
Joined: Wed Mar 17, 2010 4:09 pm

Darkworks : New Game Prototype and ToolChain using Bullet

Post by Vroonsh »

Hi Everyone,

Just a little message to tell you that we've just released a game prototype using Bullet.

The game's called "Black Death", here's the website : http://www.blackdeathgame.com/

The game uses our ToolChain called PlayAll wich can be seen here : http://www.playall.fr/

All Collisions System & Physics uses Bullet 2.78.

Here are some of the keyfeatures :

* PC, XBOX360 & PS3 Compatible
* Static, Dynamic & Keyframed collisions with complex channeling
* Static Collision Mesh Merger
* Triggering
* Collision Probe for gameplay coders (Raycasts, Swepts, Collides)
* Collision & Physical materials
* Physic Systems Editor (Bodies & Constraints)
* Ragdolls
* SoftBodies (Ropes & Cloth)

Hope you'll enjoy

Best Regards.

Boris Vidal Madjar
Lead Physics & NUI Engineer
Darkworks
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