Capsules=Wireframe, Chain, Rope, String, & Spaghetti Physics

Show what you made with Bullet Physics SDK: Games, Demos, Integrations with a graphics engine, modeler or any other application
Post Reply
RBD
Posts: 141
Joined: Tue Sep 16, 2008 11:31 am

Capsules=Wireframe, Chain, Rope, String, & Spaghetti Physics

Post by RBD »

Been playing around with exploiting the capsule physics primitive in Blender 2.5 (= btCapsuleShapeZ), the capsule primitive is actually a very efficient and versatile primitive... most (almost all) of the physics in this tech test / demo were created using capsule primitives:

Blender 2.5 Physics: Wireframes Chains Ropes Strings & Spaghetti - Bullet Physics Capsules

Fun stuff. :D
JoelCDoyle
Posts: 1
Joined: Mon Feb 28, 2011 7:19 pm

Re: Capsules=Wireframe, Chain, Rope, String, & Spaghetti Phy

Post by JoelCDoyle »

Will "Phymec Tools" be open source. Can I have it now!? Haha.

I watched your last video where you import phymec_tools. Gee I would like to get my hands on that! It looks like you are using a bezier curve and generating a group of your special capsule objects along the curve. I am guessing you are using the rigid body joint modifier to create the rope simulation.

So you create a curve, then you create a python function that accepts a few parameters, I'm guessing concentration of capsules among others. The function also sets up the rigid joint modifier for each capsule. Then, voila.

Am I on the right track?
Post Reply