Haptic Bullet Demo

Show what you made with Bullet Physics SDK: Games, Demos, Integrations with a graphics engine, modeler or any other application
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winspear
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Joined: Thu Nov 26, 2009 6:32 pm
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Haptic Bullet Demo

Post by winspear »

I have done lots of custom physics and haptics demos in the past using Nvidia Physx and Havok libraries.
This is my haptic Bullet demo which uses Bullet v 2.76 and OpenHaptics v3.0 (http://www.sensable.com/products-openha ... oolkit.htm) from SensAble technologies.
Two "6DOF input / 3DOF force feedback" Phantom Desktop haptic devices ( http://www.sensable.com/haptic-phantom-desktop.htm) from SensAble technologies were used.
You can touch, push around and manipulate all objects in the scene and feel high fidelity forces in 3 DOF X, Y and Z. The torques due to the rotations of the objects were resolved and converted to x, y and z forces.

Here is a video of the demo.

http://www.youtube.com/watch?v=nW-b21s-kFU

The demo will be posted soon on my website at http://somapanam.wordpress.com/

Thanks for all the help provided by the forum folks.

PS: This demo is running on a very old CPU with 64 MB Nvidia graphics card. The Physics loop is stepped at a very high rate to provide smooth haptic / force feedback.
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