Realtime deformation of a stack of noodles, using Bullet

Show what you made with Bullet Physics SDK: Games, Demos, Integrations with a graphics engine, modeler or any other application
Post Reply
User avatar
astrofra
Posts: 4
Joined: Tue Aug 31, 2010 2:45 pm
Location: Orleans / France
Contact:

Realtime deformation of a stack of noodles, using Bullet

Post by astrofra »

Image

Hi Guys !

I made the following test, recently.
Despite the obviously flabby nature of these meshes, I didn't use any soft body at all.
This is simply a polygon mesh, skinned & bind to a dozen of bones. Each bone was assigned a sphere shape, each sphere being linked to the next one using a "point to point" constraint.

The result is quite close to my expectations :)

The whole test was made using the GameStart 3D engine (that includes Bullet).

Please Enjoy :)
User avatar
astrofra
Posts: 4
Joined: Tue Aug 31, 2010 2:45 pm
Location: Orleans / France
Contact:

Re: Realtime deformation of a stack of noodles, using Bullet

Post by astrofra »

Same engine as in the previous post, Bullet powered ...

http://www.youtube.com/watch?v=AZXG7reda6M

Featuring a heightmap and a bunch of raycasts to probe the ground under the buggy's wheels.
Nothing like a rocket science, but I though it could be of some interest here ... :mrgreen:
Post Reply