COCOTO SURPRISE uses Bullet physic engine.

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fred
Posts: 19
Joined: Tue Apr 24, 2007 12:38 pm

COCOTO SURPRISE uses Bullet physic engine.

Post by fred »

COCOTO SURPRISE uses Bullet physic engine.

Available for Nintendo Wii from 27 November, 2009.
Publisher: Neko Entertainment.
Distributor: Bigben Interactive. 
PEGI: 3+

Go fishing for gifts!

Play either one of the 4 characters of Cocoto’s world and go fishing for treasures in one of the 4 magical environments of this famous series: Abyss, Atlantis, Jungle and Heaven. Watch out, each world will have its own challenges and gifts!

Fishing rod Wii in hand, the player has to catch most possible presents by showing a lot of address and precision, but also craftiness to chase away all the hidden surprises.

Every present contains a true interactive surprise: meuh box, automaton, spring balls, tens of toys to be collected, to be assembled, to manipulate in the infinity!

It will be necessary to thwart the traps of every universe to catch the presents which will delight Fairy, the small friendly fairy of Cocoto.

The gifts’ fishing is a theme which will remind numerous souvenirs to all the family, such fishes for ducks when they were small. Just like a kids’ room, the toy box is filled with all the interactive presents got back in the sinned presents. The children can play with during hours.

Key points
• A in-house physic engine using Bullet Collision Detection.
• Innovatives physic & rendering engines who allow: shader, dynamic shadow, fluid, never seen on the Nintendo Wii -> Attractive gameplay and beautiful graphics.
• 4 Fantastic worlds: Jungle, Abyss, Atlantis, Heaven.
• 80 levels matching with 80 treasures to catch among which some have several parts to assemble.
• 100 interactive gifts: music box, balloons, bells, snow balls, lens cards, etc.
• 4 hours of gameplay to fish all treasures but hours of fun with the interactive gifts.
• Up de 4 players.
Attachments
We made a video for Bullet web site 8 )<br /><br />Video url:<br />http://www.youtube.com/watch?v=IAQ52fXxXdQ<br /><br />Video integration:<br />&lt;object width=&quot;425&quot; height=&quot;344&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/IAQ52fXxXdQ&amp;hl=fr_FR&amp;fs=1&amp;rel=0&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/IAQ52fXxXdQ&amp;hl=fr_FR&amp;fs=1&amp;rel=0&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;425&quot; height=&quot;344&quot;&gt;&lt;/embed&gt;&lt;/object&gt;<br /><br />Cheers.
We made a video for Bullet web site 8 )

Video url:
http://www.youtube.com/watch?v=IAQ52fXxXdQ

Video integration:
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/IAQ52fXxXdQ&hl=fr_FR&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/IAQ52fXxXdQ&hl=fr_FR&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

Cheers.
Cocoto-surprise-wii-front-pack.jpg (192.64 KiB) Viewed 23320 times
workaholic_4
Posts: 2
Joined: Mon Jul 25, 2011 12:36 pm

Re: COCOTO SURPRISE uses Bullet physic engine.

Post by workaholic_4 »

The new Bullet Physics engine has been integrated into Blender and cialis allows for rigid body physics simulations within the game engine. The engine allows objects to fall, roll, and collide with other objects in a realistic manner. It is an ongoing development process, but currently very much in a usable state.
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