Demo using [Irrlicht] and [Bullet]

Show what you made with Bullet Physics SDK: Games, Demos, Integrations with a graphics engine, modeler or any other application
Post Reply
OSasuke
Posts: 47
Joined: Tue Dec 09, 2008 10:12 am

Demo using [Irrlicht] and [Bullet]

Post by OSasuke »

Hello every rigid bodies. :lol:

This is my application.
You need a good version of OpenGL. ( 1.2 or more ).

http://micodec.multi-heberg.net/download/demo.rar.

What ca you say about it ?

thanks.
Sorlaize
Posts: 18
Joined: Sun Mar 29, 2009 5:00 pm

Re: Demo using [Irrlicht] and [Bullet]

Post by Sorlaize »

Nice, I think the wheel rotation should be smoothed, also the car should be able to provide more force/power to move.

When you reset the demo the car should flip back up, some games stop the car from being able to flip over. If I hold enter, the camera goes off somewhere else and can't see the car.
OSasuke
Posts: 47
Joined: Tue Dec 09, 2008 10:12 am

Re: Demo using [Irrlicht] and [Bullet]

Post by OSasuke »

Yes I'll see, what can I do.

screen shoot :

Image

Modified version : http://www.megaupload.com/?d=8DQAGFHO
coldev
Posts: 3
Joined: Wed Apr 22, 2009 5:33 pm

Re: Demo using [Irrlicht] and [Bullet]

Post by coldev »

OSasuke

hello , you can share the source code(irrlicht raycast car)
is for our game , but we are newbies in bullet,

for this topic... only raycast code, please

thanks... :lol:
shybovycha
Posts: 3
Joined: Thu Aug 13, 2009 8:46 pm
Contact:

Re: Demo using [Irrlicht] and [Bullet]

Post by shybovycha »

Sorry, anc can you post source code of creating terrain from within Irrlicht?
Post Reply