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 Post subject: FreeRealms uses Bullet
PostPosted: Wed Apr 15, 2009 5:40 am 
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Joined: Fri Oct 12, 2007 6:28 pm
Posts: 66
Location: San Diego
We're using Bullet collision & dynamics.

We use it for our character controller (our own custom one), line of sight checks, and so forth as well as for vehicle physics in the Racing and Demolition Derby instances.

Check out the beta here. Go sign up, we are letting people into the beta in waves over the next week or so.

Roy Eltham
Senior Engine Programmer
Sony Online Entertainment
http://www.freerealms.com


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