Bullet on PSP

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Drakon
Posts: 1
Joined: Mon Jan 05, 2009 7:49 am

Bullet on PSP

Post by Drakon »

Hi.

I was able to build Bullet vr. 2.70 for PSP using free precompiled sdk.
There was no problems while building I just only have to change 3 values in btDefaultCollisionConfiguration.h file:

Code: Select all

btDefaultCollisionConstructionInfo()
		:m_stackAlloc(0),
		m_persistentManifoldPool(0),
		m_collisionAlgorithmPool(0),
		//m_defaultMaxPersistentManifoldPoolSize(65535),
		//m_defaultMaxCollisionAlgorithmPoolSize(65535),
		//m_defaultStackAllocatorSize(5*1024*1024)
		m_defaultMaxPersistentManifoldPoolSize(10*1024),
		m_defaultMaxCollisionAlgorithmPoolSize(10*1024),
		m_defaultStackAllocatorSize(10*1024)
	{
	}
original ones where to big for psp:/

Library is here - http://drakon.xxl-web.pl/wp-content/bullet-2.70_psp.rar
In the package are 2 small demos.
First one is simple floor and one box falling from sky.
Second one is soft body falling from the sky.


Thanks for this great engine ;)
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