Beach Buggy Racing (New Kart Racing Game by Vector Unit)

Show what you made with Bullet Physics SDK: Games, Demos, Integrations with a graphics engine, modeler or any other application
Post Reply
rknoesel
Posts: 17
Joined: Wed Feb 25, 2009 2:18 am

Beach Buggy Racing (New Kart Racing Game by Vector Unit)

Post by rknoesel »

We recently released Beach Buggy Racing on iOS (AppStore) and Android (Google Play, Amazon), soon to be released on Windows Store/Phone as well. Split-screen Kart racing on Android TV and FireTV!

Image

Trailer: https://www.youtube.com/watch?v=pkxE_3WqUR8
More Info: http://www.vectorunit.com/beach-buggy-racing

As usual, this game was made possible by using Bullet for collision detection and rigid body simulation. A lot of the power-ups/weapons are physics-based (e.g. Low Gravity, Ball and Chain, Big Tires, Spring, Tornado, Spiked Tires, etc).

Ralf
Vector Unit Inc


Image

Image

Image

Image

Image
Last edited by rknoesel on Thu May 26, 2016 9:05 pm, edited 1 time in total.
StabInTheDark
Posts: 29
Joined: Sat May 18, 2013 1:36 am
Location: NY
Contact:

Re: Beach Buggy Racing (New Kart Racing Game by Vector Unit)

Post by StabInTheDark »

Nice Job, Looks Great.
Did you run into any major problems with vehicle Physics?
c6burns
Posts: 149
Joined: Fri May 24, 2013 6:08 am

Re: Beach Buggy Racing (New Kart Racing Game by Vector Unit)

Post by c6burns »

Awesome, keep the games coming! I'm always in awe of the balance you guys strike between graphic fidelity and playability on a wide range of mobile hardware. I hope my first mobile title is 1/2 as cool as any from Vector Unit :lol:
rknoesel
Posts: 17
Joined: Wed Feb 25, 2009 2:18 am

Re: Beach Buggy Racing (New Kart Racing Game by Vector Unit)

Post by rknoesel »

Thanks guys!

We also released builds for Windows 8.1 (Store & Phone) a couple of weeks ago. Windows Phone is doing surprisingly well, surpassing the performance (monetization) of the Amazon mobile store. Of course it's still a distant third to iTunes/GooglePlay, but it's more relevant now than Kindle.

StabInTheDark: We're not using the vehicle physics that are part of the Bullet SDK. With our own vehicle physics we didn't really run into any major problems... some occasional penetration when running the simulation at 60fps, but we ended up shipping with 90fps.

Ralf
sadesh
Posts: 1
Joined: Tue May 24, 2016 2:15 pm
Location: Bangalore
Contact:

Re: Beach Buggy Racing (New Kart Racing Game by Vector Unit)

Post by sadesh »

Beach Buggy Racing is awesome one, i will download and come back with review.. :)
benelot
Posts: 350
Joined: Sat Jul 04, 2015 10:33 am
Location: Bern, Switzerland
Contact:

Re: Beach Buggy Racing (New Kart Racing Game by Vector Unit)

Post by benelot »

Aaw, cool! I was a long time player of your game (really liked it!) and now I find out that it runs on the physics engine we all know and love! Great job!
Post Reply