Physics Simulation Forum

 

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PostPosted: Mon Oct 27, 2014 8:57 pm 
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Joined: Wed Feb 25, 2009 2:18 am
Posts: 17
We recently released Beach Buggy Racing on iOS (AppStore) and Android (Google Play, Amazon), soon to be released on Windows Store/Phone as well. Split-screen Kart racing on Android TV and FireTV!

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Trailer: https://www.youtube.com/watch?v=pkxE_3WqUR8
More Info: http://www.vectorunit.com/beach-buggy-racing

As usual, this game was made possible by using Bullet for collision detection and rigid body simulation. A lot of the power-ups/weapons are physics-based (e.g. Low Gravity, Ball and Chain, Big Tires, Spring, Tornado, Spiked Tires, etc).

Ralf
Vector Unit Inc


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Last edited by rknoesel on Thu May 26, 2016 9:05 pm, edited 1 time in total.

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PostPosted: Mon Nov 03, 2014 12:29 am 
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Joined: Sat May 18, 2013 1:36 am
Posts: 25
Location: NY
Nice Job, Looks Great.
Did you run into any major problems with vehicle Physics?


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PostPosted: Mon Nov 03, 2014 2:55 am 
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Joined: Fri May 24, 2013 6:08 am
Posts: 149
Awesome, keep the games coming! I'm always in awe of the balance you guys strike between graphic fidelity and playability on a wide range of mobile hardware. I hope my first mobile title is 1/2 as cool as any from Vector Unit :lol:


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PostPosted: Wed Nov 19, 2014 11:31 pm 
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Joined: Wed Feb 25, 2009 2:18 am
Posts: 17
Thanks guys!

We also released builds for Windows 8.1 (Store & Phone) a couple of weeks ago. Windows Phone is doing surprisingly well, surpassing the performance (monetization) of the Amazon mobile store. Of course it's still a distant third to iTunes/GooglePlay, but it's more relevant now than Kindle.

StabInTheDark: We're not using the vehicle physics that are part of the Bullet SDK. With our own vehicle physics we didn't really run into any major problems... some occasional penetration when running the simulation at 60fps, but we ended up shipping with 90fps.

Ralf


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PostPosted: Tue May 24, 2016 2:22 pm 
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Joined: Tue May 24, 2016 2:15 pm
Posts: 1
Location: New York City
Beach Buggy Racing is awesome one, i will download and come back with review.. :)


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PostPosted: Sat Feb 11, 2017 11:45 pm 
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Joined: Sat Jul 04, 2015 10:33 am
Posts: 349
Location: Bern, Switzerland
Aaw, cool! I was a long time player of your game (really liked it!) and now I find out that it runs on the physics engine we all know and love! Great job!


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