Physics programmer needed

Job seekers and recruitment for game physics developers.
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AlesX
Posts: 7
Joined: Tue Jan 24, 2006 1:07 am
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Physics programmer needed

Post by AlesX »

This well known and respected studio in Montreal is looking for a physics programmer to join their team. Updated!

• To help develop an ambitious game.
• Participate in the design and testing of software in a specific timeframe.
• Development of tools and utilities to support the work on the project.
Primary Duties:
• Develop high quality software using C++ and OOD.
• Ability to technically design, implement and review physics systems for use in the development of the game in a specific timeframe.
• Ability to optimize and debug code, from low-level libraries through to in game code.
• Ability to consider cross platform issues and develop for cross platform API’s.
• Generate the highest quality work, leading to the highest quality games.
• Ability to schedule own work, and honestly and openly appraise personal and project progress.
• Desire to push gameplay technology forward wherever possible.
• Positive contribution to team goals, and project focus.
At present the studio is still quite small, but they have growth plans that would create a 250-300 person studio in the next two/three years. The studio has a history of developing solid titles and this role will be working on the second installment of a popular and successful title.

If you would like more information on the role, or if you've never considered Montreal as a place to live and work I'd be happy to discuss with you some of the benefits and why its becoming such a hot-bed of game development.
The role offers a significant salary, benefits+++ and full relocation package. Those applying from outside of Canada will also receive full visa sponsorship as required.

All enquiries should be sent to Ales Chalmners ales {no@spam} amadeusinteractive {dot} com Please add Physx/Montreal in the subject heading.

Thanks.
Ales
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