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PostPosted: Mon Feb 10, 2014 4:19 pm 
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Joined: Mon Dec 02, 2013 4:13 pm
Posts: 71
Hey,

I am new to bullet and I started using it in blender.

In the physics engine tab, I see damping can be specified for both "translation" and "rotation"
My question is that does bullet use the concept of "mass damping" or "non-viscous" damping? :?:

Thank you very much in advance.

Ehsan


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PostPosted: Tue Feb 18, 2014 10:04 am 
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Joined: Mon Dec 02, 2013 4:13 pm
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Any ideas?


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PostPosted: Thu Feb 20, 2014 3:09 pm 
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Joined: Mon Dec 02, 2013 4:13 pm
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Mybe I need to clarify better:

There are different kinds of damping: one is "mass damping" which is a coefficient multiplied by velocity; and "non-viscous damping" which is a coefficient which multiplied by unbalanced force.

What is the type of damping Bullet physics uses? :?: :?:


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