Compound collision shape using .bullet binary file

Physics APIs, Physics file formats, Maya, Max, XSI, Cinema 4D, Lightwave, Blender, thinkingParticles™ and other simulation tools, exporters and importers
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Alundra
Posts: 14
Joined: Sat Aug 13, 2011 3:25 pm

Compound collision shape using .bullet binary file

Post by Alundra »

Hi,
I have used maya dynamica plugin, all working good when a play animation, this plugin is good !
My question is simple, when I export to .bullet binary file, i suppose he exports all structure data with name all that.
Is it possible to import this .bullet file just for one objet into a btCompoundShape ?
because the wiki say how to import a bullet for the scene using btBulletWorldImporter who is good when you have
a complete scene into maya, but not if you want to have just one object.
I would have .mesh + .physic and load all in one to a sceneObject class.

Thanks to answer
Alundra
Posts: 14
Joined: Sat Aug 13, 2011 3:25 pm

Re: Compound collision shape using .bullet binary file

Post by Alundra »

Ok, i have a solution (don't have try it for now) :
Using btBulletWorldImporter and set a NULL pointer at the constructor and get the collision list.
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