getMotionState() after btBulletWorldImporter

Physics APIs, Physics file formats, Maya, Max, XSI, Cinema 4D, Lightwave, Blender, thinkingParticles™ and other simulation tools, exporters and importers
Post Reply
wangenent
Posts: 6
Joined: Sun Feb 13, 2011 7:32 pm

getMotionState() after btBulletWorldImporter

Post by wangenent »

Hi,

When I save a scene using btDefaultSerializer and then reload it using btBulletWorldImporter, it seems that all but one of the objects return a null when using getMotionState(). Am I missing anything, or is this normal? I'm using svn r2286.

Thanks,
Will

P.S.
Bullet rocks :)
Post Reply