Maya x64 volunteer

Physics APIs, Physics file formats, Maya, Max, XSI, Cinema 4D, Lightwave, Blender, thinkingParticles™ and other simulation tools, exporters and importers
vsPiotr
Posts: 1
Joined: Mon Sep 14, 2009 4:49 am

Re: Maya x64 volunteer

Post by vsPiotr »

Hi All (first time poster here)

Having trouble with the 2010 x64 version:
when creating any Dynamica object I get something along the lines of: No object matches name: dRigidBodyShape1.active
When using a mesh I think it gets some way along, creates the system but things pass through each other.

I'd be happy to offer more test information (if I knew where to find it:) )
goldleaf
Posts: 19
Joined: Fri Nov 20, 2009 6:41 am

Re: Maya x64 volunteer

Post by goldleaf »

I'm not very familiar with compiling plugins for Maya, but I was wondering if anyone has Dynamica compiled for 2010 linux x64?
sabotage
Posts: 4
Joined: Sun Nov 29, 2009 12:22 pm

Re: Maya x64 volunteer

Post by sabotage »

Can someone please post a link to the maya 2010 x64 bit source please.
spunkyfl
Posts: 1
Joined: Wed Dec 02, 2009 5:11 pm

Re: Maya x64 volunteer

Post by spunkyfl »

Hey guys!

First off, thanks for all the awesome work!

I have a question regarding the dynamica build for 2010 x64. I install it, and like someone else mentioned, I get the "No object matches name: dRigidBodyShape1.active" error. Any insight would be extremely helpful. Also, it doesn't matter which active rigid I create, whether it be a Sphere or Box, both create a sphere and give that error. If I try to create an active rigid body array, it crashes Maya. Let me know if I can provide any more information to maybe assist in finding the problem.
mahmoudazab
Posts: 1
Joined: Fri Dec 04, 2009 5:01 pm

Re: Maya x64 volunteer

Post by mahmoudazab »


hayee.. thanx,.
once i checked it on from the plgn-mngr this msg appears:

"Тhe application or DLL C:\Program Files\DynamicaBullet2.76\plug-ins\BulletMayaPlugin.mll is not a valicl Winclows image. Please check this against your installation diskette."

that's on maya 2010 32bit !! ;(
any ideas
thanx again
RaymondKreppene
Posts: 1
Joined: Sun Dec 27, 2009 12:13 am

Re: Maya x64 volunteer

Post by RaymondKreppene »

I could get your maya 2010 plugin to work bazuka,

Thers an issue inn 4 of the source files for the maya plugin when used with maya 2009 +
The solution is posted here somwhere, cant find the link at the moment.

heres my compile for windows maya x64 2010

bullet-2.72-alpha1
http://www.3dray.com/downloads/dynamica ... 09_x64.rar

you may need this package to make it work
http://www.microsoft.com/downloads/deta ... laylang=en
ymnas
Posts: 1
Joined: Mon May 23, 2011 12:55 pm

Re: Maya x64 volunteer

Post by ymnas »

Is this the latest version?
mBakr
Posts: 53
Joined: Thu Aug 05, 2010 5:57 pm

Re: Maya x64 volunteer

Post by mBakr »

A simple "single installer" structure for multiple Maya version support would use a single directory for all plugin versions (BulletMayaPlugin2008.mll, BulletMayaPlugin2011.mll, etc.) and single dirs for shared resources such as scripts, icons, help, etc. Something like this:

/MAYA_PLUG_IN_PATH/
/plugins/
BulletMayaPlugin2008_x64.mll
BulletMayaPlugin2008_x32.mll
BulletMayaPlugin2009_x64.mll
BulletMayaPlugin2009_x32.mll
BulletMayaPlugin2010_x64.mll
BulletMayaPlugin2010_x32.mll
BulletMayaPlugin2011_x64.mll
BulletMayaPlugin2011_x32.mll

/scripts/
/icons/
/doc/
/scenes/

It might make sense to split this into two installers per architecture (x32, x64). 3Delight uses a structure like this - which makes it very easy to install for multiple versions of Maya on a single machine.
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