Physics Simulation Forum

 

All times are UTC




Post new topic Reply to topic  [ 5 posts ] 
Author Message
PostPosted: Wed Sep 19, 2007 7:57 pm 
Offline

Joined: Thu Nov 09, 2006 8:50 pm
Posts: 17
Location: Middletown, PA
Is there a way to define the compound collision shapes in blender, aka muliple collision shapes per objects, say if you have a hammer, I would try to define that as a cylinder for the handle and a box for the head, but I can't seem to get anything but triangle meshes or a single collision shape in blender.


Top
 Profile  
 
PostPosted: Fri Sep 21, 2007 6:18 am 
Offline
Site Admin
User avatar

Joined: Sun Jun 26, 2005 6:43 pm
Posts: 4054
Location: California, USA
Yes, in the Game Buttons, you can select the bounds type. For the parent, you can select 'compound'. Use a recent Blender version.

There are some demos that give an example how to use this. Please see the 'gears' simulation in official Blender physics regressions files.
Download it from http://download.blender.org/demo/test/p ... iles-5.zip

Thanks,
Erwin


Top
 Profile  
 
PostPosted: Fri Sep 21, 2007 4:21 pm 
Offline

Joined: Thu Nov 09, 2006 8:50 pm
Posts: 17
Location: Middletown, PA
Ok, I was setting everything to be compound. But is it correct to say that you have to use multiple objects. I'm guessing the parent has to be an empty object that is compound, and all child objects are the different parts of the mesh with their own collision shapes? Also, I should mention I'm exporting to COLLADA 1.4 from blender and using that to convert to my own model format, but I just wanted to make sure the COLLADA exporter from blender does the compound physics shapes, even though I know the format supports it.


Top
 Profile  
 
PostPosted: Fri Jan 25, 2008 11:54 am 
Offline

Joined: Fri Jan 25, 2008 10:01 am
Posts: 2
Hello Friends,

Hope you find this helpful :)

http://quick-help.net/Compound-Collisio ... In-Blender


Top
 Profile  
 
PostPosted: Thu Jun 20, 2013 3:28 pm 
Offline

Joined: Thu Feb 09, 2012 2:39 am
Posts: 30
Erwin Coumans wrote:
Yes, in the Game Buttons, you can select the bounds type. For the parent, you can select 'compound'. Use a recent Blender version.

There are some demos that give an example how to use this. Please see the 'gears' simulation in official Blender physics regressions files.
Download it from http://download.blender.org/demo/test/p ... iles-5.zip

Thanks,
Erwin


What do you mean by "Game Buttons"? is it properties view>physics tab>collision bound>compound?

I'm using version 2.67


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group