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| Topics |
Author |
Replies |
Views |
Last post |
| Announcements |
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Java port of Bullet
[ Go to page: 1, 2, 3, 4, 5 ]
|
jezek2 |
74 |
10308 |
Tue Jul 13, 2010 7:58 pm
dcp
|
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Bullet on XNA
[ Go to page: 1, 2, 3 ]
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KleMiX |
42 |
22005 |
Wed Feb 24, 2010 10:17 pm
anthrax11
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Bullet on GPU
[ Go to page: 1 ... 6, 7, 8 ]
|
cippyboy |
119 |
41532 |
Fri May 21, 2010 5:07 pm
DIMEDROLL
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Bullet Physics FAQ, TODO List and Issue Tracker
|
Erwin Coumans |
0 |
7767 |
Tue Jul 05, 2005 10:46 am
Erwin Coumans
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| Topics |
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Bullet wiki or documentation repo?
[ Go to page: 1, 2, 3, 4 ]
|
chunky |
53 |
6731 |
Wed Jul 14, 2010 10:32 am
sparkprime
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Problem with first program with bullet
|
Oskar |
2 |
31 |
Thu Jul 29, 2010 8:47 pm
Oskar
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2.74 btHingeConstraint "angular only" not used
|
arcwf |
5 |
241 |
Thu Jul 29, 2010 8:04 pm
Erwin Coumans
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How to export physics properties with 3dsMax and COLLADA
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Prompt |
1 |
25 |
Thu Jul 29, 2010 8:00 pm
Erwin Coumans
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[issue90] Glue / Fracture rigid bodies discussion
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nanocell |
1 |
60 |
Thu Jul 29, 2010 7:57 pm
Erwin Coumans
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Collision on single side of a triangle face
|
arunm |
1 |
33 |
Thu Jul 29, 2010 7:51 pm
Erwin Coumans
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btRigidBody::upcast() is a downcast?
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B_old |
5 |
43 |
Thu Jul 29, 2010 7:48 pm
Erwin Coumans
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Collision filtering using masking not working properly
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godlike |
4 |
57 |
Thu Jul 29, 2010 9:27 am
Flix
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Path trajectory
|
markhula |
1 |
40 |
Wed Jul 28, 2010 11:38 pm
robagar
|
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How to check when an object is stationary
|
markhula |
1 |
42 |
Wed Jul 28, 2010 11:29 pm
robagar
|
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OgreBullet uses huge memory about 100 mb
|
bluesnessman |
5 |
90 |
Wed Jul 28, 2010 9:09 pm
DemonGithara
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Kinematic body
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dcp |
4 |
123 |
Wed Jul 28, 2010 9:00 pm
dcp
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Raycasting ahead of moving object
|
markhula |
2 |
82 |
Wed Jul 28, 2010 1:21 pm
markhula
|
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how to get objects to point up
[ Go to page: 1, 2 ]
|
jackskelyton |
16 |
1285 |
Tue Jul 27, 2010 4:26 pm
arcwf
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Freeing a rotational axis with a 6DofConstraint
|
tp |
2 |
180 |
Tue Jul 27, 2010 4:00 pm
arcwf
|
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[Help] Need method to fill a Surface mesh with nodes
|
Garibalde |
1 |
53 |
Tue Jul 27, 2010 2:21 am
fishboy82
|
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No collisions with btHeightfieldTerrainShape
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rewb0rn |
0 |
58 |
Sun Jul 25, 2010 8:25 pm
rewb0rn
|
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Strange problem with interpolation-substeps
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Boron |
0 |
65 |
Sat Jul 24, 2010 11:32 am
Boron
|
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How to best find adjacent convex hulls
|
seanm92 |
2 |
68 |
Fri Jul 23, 2010 7:47 pm
sparkprime
|
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Object Array confirmation Please:)
|
kvb |
0 |
51 |
Fri Jul 23, 2010 10:06 am
kvb
|
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Collision-Detection with Kinetic Objects
|
Boron |
1 |
85 |
Thu Jul 22, 2010 11:58 pm
LEgregius
|
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Roulette physics
|
dcp |
6 |
140 |
Thu Jul 22, 2010 3:54 pm
dcp
|
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Error in btIDebugDraw documentation
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godlike |
0 |
45 |
Thu Jul 22, 2010 11:39 am
godlike
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Consequences of a 0 margin
[ Go to page: 1, 2 ]
|
nikki |
19 |
807 |
Thu Jul 22, 2010 2:52 am
sparkprime
|
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Streaming terrain with bullet
|
razer |
1 |
144 |
Wed Jul 21, 2010 10:59 pm
Erwin Coumans
|
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Basic - Bad collision box vs. ground
|
EchoEcho |
3 |
97 |
Wed Jul 21, 2010 8:11 pm
EchoEcho
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Linearvelocity affecting angularvelocity
|
markhula |
0 |
55 |
Wed Jul 21, 2010 6:31 pm
markhula
|
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Bullet crashes when meshes collide
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hydrowolfy |
1 |
169 |
Wed Jul 21, 2010 3:43 pm
THESPHINX
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Jiggle on collision
|
markhula |
0 |
57 |
Wed Jul 21, 2010 9:39 am
markhula
|
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Documentation
|
LutherCymru |
2 |
116 |
Wed Jul 21, 2010 8:42 am
LutherCymru
|
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Collision shape does not rotate
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whiplash |
3 |
95 |
Tue Jul 20, 2010 9:41 pm
whiplash
|
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Error serializing
|
Nacho |
4 |
56 |
Tue Jul 20, 2010 2:08 pm
Nacho
|
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Trying to compile bullet for android
|
albert281 |
11 |
780 |
Tue Jul 20, 2010 3:27 am
albert281
|
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Capsule collider introducing energy into the system?!
|
Kulik |
1 |
67 |
Mon Jul 19, 2010 7:58 pm
Kulik
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btConvexTriangleMeshShape raycasting question
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RJNelson68 |
4 |
76 |
Mon Jul 19, 2010 6:16 pm
RJNelson68
|
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2d concave collision shapes
|
marios |
1 |
54 |
Mon Jul 19, 2010 4:22 pm
Erwin Coumans
|
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Updating viewport objects
|
kvb |
2 |
61 |
Sun Jul 18, 2010 7:49 pm
kvb
|
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Simple 'driving' demonstration
|
markhula |
5 |
122 |
Sun Jul 18, 2010 12:17 pm
markhula
|
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Center of mass shift and local inertia
|
Verbo |
7 |
939 |
Sun Jul 18, 2010 8:06 am
Flix
|
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trajectory of a missile
|
Fred_FS |
1 |
70 |
Sun Jul 18, 2010 7:55 am
robagar
|
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Vehicle related questions
|
Travis |
1 |
78 |
Sun Jul 18, 2010 7:40 am
Flix
|
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Convex hull gap
|
frca |
1 |
56 |
Sun Jul 18, 2010 6:56 am
sparkprime
|
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Gears simulation with Bullet
[ Go to page: 1, 2 ]
|
Tantor |
17 |
338 |
Sat Jul 17, 2010 2:15 pm
Tantor
|
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Average face angle
|
markhula |
0 |
38 |
Fri Jul 16, 2010 5:35 pm
markhula
|
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finding force to launch a ball to go thru a position[solved]
|
sundar |
1 |
69 |
Fri Jul 16, 2010 12:10 pm
sundar
|
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"Beam" weapons - methods of detecting hits - advice sought
|
chaosavy |
3 |
114 |
Thu Jul 15, 2010 6:28 pm
chaosavy
|
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m_normalWorldonB
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markhula |
0 |
39 |
Thu Jul 15, 2010 3:38 pm
markhula
|
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Bad performance or I get stuck inside something
|
Mind In A Box |
0 |
84 |
Thu Jul 15, 2010 10:52 am
Mind In A Box
|
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penetration / strange contact pairs with contactPairTest
|
Michael Stengel |
5 |
133 |
Wed Jul 14, 2010 7:09 pm
Dirk Gregorius
|
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How to best implement portal physics with Bullet
|
glutinous |
0 |
95 |
Wed Jul 14, 2010 4:49 pm
glutinous
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