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| Topics |
Author |
Replies |
Views |
Last post |
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Moved: read object from .mesh or .obj file
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xxh12321 |
2 |
1027 |
Tue Jan 31, 2012 7:15 am
freemancw
|
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Bouncing Balls Down Stairs
|
RobboUK |
7 |
2239 |
Fri Jan 27, 2012 6:06 pm
frankmariusengen
|
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Computing plane for polygon, minimize floating point error
|
freemancw |
3 |
1201 |
Mon Jan 23, 2012 9:29 pm
freemancw
|
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Collision Response For Hidden Objects
|
mubashar |
0 |
1037 |
Sat Jan 21, 2012 5:23 pm
mubashar
|
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Facin issues with collisions.
|
jgamer |
0 |
1065 |
Thu Jan 19, 2012 3:11 am
jgamer
|
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Moved: how to set a collisionshape for a static object?
|
lolly |
1 |
713 |
Tue Jan 17, 2012 3:26 pm
Karrok
|
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Angular Velocity 2 questions
|
The Igors |
2 |
1214 |
Sat Jan 14, 2012 4:26 pm
hkyriazi
|
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Collision detection not correct after rotating objects
|
Anand |
1 |
915 |
Sat Jan 14, 2012 4:16 pm
hkyriazi
|
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unable to get zero surface friction in Blender
|
hkyriazi |
0 |
1085 |
Thu Jan 12, 2012 6:04 pm
hkyriazi
|
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Moved: Parallel simulations
|
kyriazis |
0 |
1075 |
Wed Jan 11, 2012 4:54 pm
kyriazis
|
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Moved: Making Bullet Meshes Visible
|
WoeMogget |
3 |
1066 |
Tue Jan 03, 2012 3:39 pm
Karrok
|
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Moved: Memory leak problem after applying "Internal Edge Utility"
|
hurricane |
1 |
769 |
Fri Dec 30, 2011 9:01 am
Karrok
|
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Resource Management with Bullet?
|
Mars_999 |
0 |
1029 |
Wed Dec 28, 2011 2:19 am
Mars_999
|
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Blowing stuff up
|
FloydBishop |
1 |
840 |
Sun Dec 18, 2011 11:12 pm
FloydBishop
|
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Implicit integrator with sparse linear algebra
|
Andrey Tuganov |
0 |
1040 |
Fri Dec 16, 2011 4:44 pm
Andrey Tuganov
|
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Collision detection for 3D Table Tennis
|
arana198 |
1 |
827 |
Tue Dec 13, 2011 11:43 pm
arana198
|
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Building bullet in windows with MinGW
|
ahmadiakbari |
3 |
1048 |
Mon Dec 12, 2011 3:20 am
Dr.Shepherd
|
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Building a powered robot model using bullet physics
|
Autumn |
1 |
860 |
Sun Dec 11, 2011 11:00 am
Dr.Shepherd
|
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Changing Collision Flags or Mass on the fly
|
Essence |
0 |
984 |
Wed Nov 30, 2011 6:49 pm
Essence
|
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Fast objects crashing through my level bounds
|
Mind In A Box |
0 |
774 |
Tue Nov 29, 2011 9:16 pm
Mind In A Box
|
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OgreBullet Trimesh
|
baggyn |
0 |
1024 |
Mon Nov 28, 2011 1:19 pm
baggyn
|
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Moved: Customizing a bullet application.
|
jduran |
1 |
825 |
Mon Nov 28, 2011 3:20 am
darKoram
|
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How to detect that which collider in collide...
|
sankalp |
5 |
1071 |
Fri Nov 25, 2011 12:28 pm
sankalp
|
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Has anyone successfully simulated a hydraulic robot?
|
SamQ |
0 |
643 |
Fri Nov 18, 2011 11:15 pm
SamQ
|
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Does Bullet support Hydraulic Robot Simulation?
|
SamQ |
2 |
867 |
Fri Nov 18, 2011 11:05 pm
SamQ
|
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How to use the Demo?
|
huisky |
1 |
751 |
Sat Nov 12, 2011 2:26 am
GameOn
|
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Physics and Game Objects/Entities
|
crancran |
1 |
795 |
Sat Nov 12, 2011 2:21 am
GameOn
|
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Friction with accumulated impulses in 3D
|
Cade |
0 |
889 |
Tue Nov 08, 2011 3:17 am
Cade
|
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User-defined fracture patterns?
|
huisky |
2 |
801 |
Sun Nov 06, 2011 7:50 pm
huisky
|
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MinGW / C code compiling
|
Lord Canistra |
0 |
724 |
Sat Oct 29, 2011 11:33 pm
Lord Canistra
|
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Physics of a soccer ball.
|
jimcroft |
2 |
1341 |
Fri Oct 28, 2011 10:49 pm
geekguy
|
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debug drawer not appearing
|
JohnBoyMan |
0 |
670 |
Wed Oct 26, 2011 5:20 am
JohnBoyMan
|
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btBvhTriangleMeshShape link error
|
JohnBoyMan |
0 |
690 |
Mon Oct 24, 2011 1:40 am
JohnBoyMan
|
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btConvexHullShape
|
JohnBoyMan |
0 |
625 |
Sun Oct 23, 2011 9:31 am
JohnBoyMan
|
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static object appear at 0,0,0 always
|
JohnBoyMan |
1 |
582 |
Sat Oct 22, 2011 8:58 am
Dr.Shepherd
|
 |
special physics environment
|
subtlefly |
1 |
635 |
Fri Oct 21, 2011 10:01 am
subtlefly
|
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mask question
|
JohnBoyMan |
0 |
495 |
Fri Oct 21, 2011 6:22 am
JohnBoyMan
|
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static bodies don't apear?
|
JohnBoyMan |
1 |
604 |
Wed Oct 19, 2011 8:54 am
Dr.Shepherd
|
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OgreBulletCollisions::Debug drawer giving wierd error
|
JohnBoyMan |
0 |
667 |
Tue Oct 18, 2011 10:11 pm
JohnBoyMan
|
 |
Least Distance Calculation Between Compound Shapes
|
hintse |
0 |
885 |
Tue Oct 18, 2011 3:25 am
hintse
|
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how to integrate the BULLET into my GAME engine?
|
zydgyy |
1 |
742 |
Mon Oct 17, 2011 1:51 pm
Karrok
|
 |
static mesh to shape?
|
JohnBoyMan |
0 |
507 |
Mon Oct 17, 2011 6:40 am
JohnBoyMan
|
 |
ray casting work on some objects but not others
|
JohnBoyMan |
0 |
542 |
Sun Oct 16, 2011 8:16 am
JohnBoyMan
|
 |
Mesh with offset
|
wh1sp3r |
1 |
643 |
Sun Oct 16, 2011 8:13 am
Flix
|
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Disabling all collision on an object at runtime.
|
TVisineau |
2 |
772 |
Thu Oct 13, 2011 9:05 pm
TVisineau
|
 |
Linking two objects with a distance/rope constraint
|
MBellehumeur |
5 |
1473 |
Wed Oct 12, 2011 10:28 am
Dr.Shepherd
|
 |
Collisions With Multiple Rays
|
ayrton04 |
1 |
534 |
Mon Oct 10, 2011 8:28 am
ayrton04
|
 |
specific collision flags
|
JohnBoyMan |
1 |
499 |
Mon Oct 10, 2011 7:52 am
Dr.Shepherd
|
 |
Meshless FEM [SOLVED]
|
mobeen |
6 |
1313 |
Sat Oct 08, 2011 3:55 pm
mobeen
|
 |
Approximating friction cones and grasp wrench
|
qwerty_1213 |
0 |
1012 |
Fri Oct 07, 2011 5:51 pm
qwerty_1213
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